
If u run directX9 it gets compiled under directx 9 pixel/vertex shaders Shader compatibility is based on DirectX/OpenGL/Vulkan versionĬpu/gpu doesnt really matter, noet even driver version has any effect on shaders It's an interesting thing to know about.Ĭlick to expand.alot of games already have precompiled shaders, some games compile them during map loading, some compiles them in real time as u move around, some saves its own caches If shaders in the cache were compiled using code from the old driver that's not relevant to the new driver is what I'm thinking.īut it would only make sense to compile after installation if the shader depends on other code or settings that can vary on a client system.so I'm curious what that might be.Īny information would be helpful.

What I don't understand is if there's any real benefit from deleting for fixing stability issue after a driver update, or maybe even a failed overclocking attempt.

The only downside I've seen is a slight slowdown or stuttering next time playing the game until they recompile. I know you can delete the cached shaders (if you can find them as it varies based on system and game) as they'll just be re-compiled next time you start Windows or a game. For instance: can a shader compiled from an older driver cause issues when you update drivers. I'm curious where the code comes from that is used when compiling them, for one thing. If you do NOT perform this "syncing" process to initiate the Workshop with the map, none of the controls on any of the lifts in the Workshop will be displayed/activated until AFTER performing the "syncing" process! AFTER completing this final syncing step, your brand NEW "CSM_ULTIMATE_WORKSHOP_v1.0.Been trying to learn something about shaders cached on the system.


AFTER you have removed them all, go press the "DO NOT PUSH" trigger buttons once again to show all or just the lifts you wish to have present inside the Workshop. Please enter into the "CSM_ULTIMATE_WORKSHOP_v1.0.10" in-game and REMOVE all (5) of the hydraulic vehicle lifts from the shop using the "DO NOT PUSH" trigger buttons found on the East, West, and back walls of the Workshop. 8.) Once you have the "CSM_ULTIMATE_WORKSHOP_v1.0.10" Mod in-game, there is just one last and VERY important step to complete in order to get the Mod in-snyc with the Map.
